UBISOFT MONTPELLIER
► BEYOND GOOD AND EVIL → Adventure – in progress
▪ Lead animator
Ghost Recon® Wildlands - DLC / Season Pass
▪ Lead animator / Animation Technical Director / Animation Art Director
▪ Lead animator / Animation Technical Director / Animation Art Director
▪ Lead animator / Animation Technical Director / Animation Art Co-Director
▪ Manage a team of 7 animators
► Ghost Recon Future Soldier → Action, Shooter – Xbox360, PS3 – 2012
(mission Ubisoft Montpellier Studio - year 2010 )
▪ Lead animator / Animation Technical Director, worked on specific map and feature for GRFS.
► Untitled Project → NOT RELEASED – 2010
▪ Lead animator / Animation Technical Director .
TIWAK (at present UBISOFT MONTPELLIER)
▪ Lead animator / Animation Art Director
▪ Actor direction for motion capture – Studio MoCap (Ubisoft, Montreal)
▪ Manage a team of 10 animators

UBISOFT PARIS
► RED STEEL → First-Person, Shooter – Wii – 2006
▪ FPS development: Technical/Artistic director – Keyframe animation
▪ Co-director for 3D Real Time Cinematic
▪ Actor direction for motion capture – Atopos Studio (at present SolidAnim team)

UBISOFT PARIS - BARCELONA - MONTPELLIER (TIWAK)
► Ghost Recon Advanced Warfighter → Action, Shooter – XBOX 360 – 2006
▪ Director of ‘extractions’ and ‘insertions’
▪ Actor direction for motion capture – Atopos Studio (at present SolidAnim team)

UBISOFT PARIS
► Killing Day → First-Person, Shooter – Xbox360, PS3, NOT RELEASED – 2004
▪ Artistic and Technical development of a new FPS system – Keyframe animator
▪ Animation Art Director – Actor direction for motion capture – Atopos Studio (at present SolidAnim team)

Killing Day PlayStation 3 Trailer - Official E3 2005
► SplinterCell: Pandora Tomorrow → Action, Stealth – PS2 – 2004
Co-technical director

► XIII → First-Person, Shooter – PC – 2003
Keyframe animator for official trailer







