| UBISOFT (2003 - today)


UBISOFT MONTPELLIER


► BEYOND GOOD AND EVIL →  Adventure – in progress 
▪ Lead animator 




► NARCO ROAD and FALLEN GHOST → Action, Adventure – XboxOne, PS4, PC – 2017 
     Ghost Recon® Wildlands - DLC / Season Pass
▪ Lead animator / Animation Technical Director / Animation Art Director



► JACK THE RIPPER → Action, Adventure – XboxOne, PS4, PC – 2015 
     Assassin's Creed® Syndicate- DLC
▪ Lead animator / Animation Technical Director / Animation Art Director



► DEAD KINGS → Action, Adventure – XboxOne, PS4, PC – 2015
    Assassin's Creed® Unity - DLC
▪ Lead animator / Animation Technical Director / Animation Art Director



► ZOMBIU → Action, Shooter – Wii U – 2012
▪ Lead animator / Animation Technical Director / Animation Art Co-Director
▪ Manage a team of 7 animators




► KILLER FREAKS → Action, Shooter – Wii U – 2011
▪ Lead animator / Animation Technical Director / Animation Art Co-Director
Not released because FREAKS were eaten by ZOMBIES !!!! 




► Ghost Recon Future Soldier → Action, Shooter – Xbox360, PS3 – 2012
 (mission Ubisoft Montpellier Studio - year 2010 )
▪ Lead animator / Animation Technical Director, worked on specific map and feature for GRFS.



► Untitled Project → NOT RELEASED – 2010
▪ Lead animator / Animation Technical Director                           .


TIWAK (at present UBISOFT MONTPELLIER)

► BEOWULF THE GAME → Action, Adventure – PC, Xbox360, PS3 – 2007
▪ Lead animator / Animation Art Director
▪ Actor direction for motion capture – Studio MoCap (Ubisoft, Montreal)
▪ Manage a team of 10 animators



UBISOFT PARIS 

► RED STEEL → First-Person, Shooter – Wii – 2006
▪ FPS development: Technical/Artistic director – Keyframe animation
▪ Co-director for 3D Real Time Cinematic
▪ Actor direction for motion capture – Atopos Studio (at present SolidAnim team)



UBISOFT PARIS - BARCELONA - MONTPELLIER (TIWAK) 

► Ghost Recon Advanced Warfighter → Action, Shooter – XBOX 360 – 2006
▪ Director of ‘extractions’ and ‘insertions’
▪ Actor direction for motion capture – Atopos Studio (at present SolidAnim team)



UBISOFT PARIS


► Killing Day → First-Person, Shooter – Xbox360, PS3, NOT RELEASED – 2004
▪ Artistic and Technical development of a new FPS system – Keyframe animator
▪ Animation Art Director – Actor direction for motion capture – Atopos Studio (at present SolidAnim team)

Killing Day PlayStation 3 Trailer - Official E3 2005




► SplinterCell: Pandora Tomorrow → Action, Stealth – PS2 – 2004
Co-technical director




► XIII → First-Person, Shooter – PC – 2003
Keyframe animator for official trailer